Connectivity editing for quad-dominant meshes

Chi-Han Peng, Peter Wonka

Research output: Contribution to journalArticlepeer-review

5 Scopus citations

Abstract

We propose a connectivity editing framework for quad-dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (non-quads). We provide a theoretical analysis of the problem, discuss what edits are possible and impossible, and describe how to implement an editing framework that realizes all possible editing operations. In the results, we show example edits and illustrate the advantages and disadvantages of different strategies for quad-dominant mesh design.

Original languageEnglish
Pages (from-to)43-52
Number of pages10
JournalComputer Graphics Forum
Volume32
Issue number5
DOIs
StatePublished - Aug 2013

Keywords

  • Categories and Subject Descriptors (according to ACM CCS)
  • Computational Geometry and Object Modeling/Geometric algorithms, languages, and systems
  • I.3.5 [Computer Graphics]

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