Abstract
Caustic effects produced by the transport of light from specular surfaces to diffuse surfaces are a common type of optical effect that cannot be modeled by ray tracing. We propose a two-pass algorithm to model caustic effects efficiently and reliably. In the proposed method, information on transmitted light beams is collected in a tree structure, which is used to compute the intensity efficiently. The method does not require the polygonization of diffuse surfaces and can easily be combined with any rendering algorithm.
Original language | English |
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Pages (from-to) | 156-166 |
Number of pages | 11 |
Journal | The Visual Computer |
Volume | 11 |
Issue number | 3 |
DOIs | |
State | Published - 1 Mar 1995 |
Keywords
- Backward beam tracing
- Caustic effects
- Ray tracing