TY - GEN
T1 - Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments
AU - Venkatakrishnan, Roshan
AU - Venkatakrishnan, Rohith
AU - Bhargava, Ayush
AU - Lucaites, Kathryn
AU - Solini, Hannah
AU - Volonte, Matias
AU - Robb, Andrew
AU - Babu, Sabarish V.
AU - Lin, Wen-Chieh
AU - Lin, Yun Xuan
PY - 2020/3
Y1 - 2020/3
N2 - The commercialization and lowering costs of consumer grade Virtual Reality (VR) devices has made the technology increasingly accessible to users around the world. The usage of VR technology is often accompanied by an undesirable side effect called cybersickness. Cyber-sickness is the feeling of discomfort that occurs during VR experiences, producing symptoms similar to those of motion sickness. It continues to remain one of the biggest hurdles to the widespread adoption of VR, making it increasingly important to explore and understand the factors that influence its onset. In this work, we investigated the influence of the presence/absence of motion control on the onset and severity of cybersickness in an HMD based VR driving simulation employing steering as a travel metaphor. Towards this end, we conducted a between subjects study manipulating the presence of control between three experimental conditions, two of which (Driving condition and Yoked Pair condition) formed a yoked control design where every pair of drivers and their yoked pairs were exposed to identical vehicular motion stimuli created by participants in the driving condition. In the other condition (Autonomous Car condition), participants experienced a program driven autonomous vehicle simulation. Results indicated that participants in the Driving condition experienced higher levels of cybersickness than participants in the Yoked Pair condition. While these results don't conform to findings from previous research which suggests that having control over motion reduces cybersickness, it seems to point towards the importance of the fidelity of the control metaphor's feedback response in alleviating cybersickness. Simply allowing one control their motion may not readily alleviate cybersickness but could instead increase it in such HMD based VR driving simulations. It may hence be important to consider how well the control metaphor and its feedback matches users' expectations if we want to successfully mitigate cybersickness.
AB - The commercialization and lowering costs of consumer grade Virtual Reality (VR) devices has made the technology increasingly accessible to users around the world. The usage of VR technology is often accompanied by an undesirable side effect called cybersickness. Cyber-sickness is the feeling of discomfort that occurs during VR experiences, producing symptoms similar to those of motion sickness. It continues to remain one of the biggest hurdles to the widespread adoption of VR, making it increasingly important to explore and understand the factors that influence its onset. In this work, we investigated the influence of the presence/absence of motion control on the onset and severity of cybersickness in an HMD based VR driving simulation employing steering as a travel metaphor. Towards this end, we conducted a between subjects study manipulating the presence of control between three experimental conditions, two of which (Driving condition and Yoked Pair condition) formed a yoked control design where every pair of drivers and their yoked pairs were exposed to identical vehicular motion stimuli created by participants in the driving condition. In the other condition (Autonomous Car condition), participants experienced a program driven autonomous vehicle simulation. Results indicated that participants in the Driving condition experienced higher levels of cybersickness than participants in the Yoked Pair condition. While these results don't conform to findings from previous research which suggests that having control over motion reduces cybersickness, it seems to point towards the importance of the fidelity of the control metaphor's feedback response in alleviating cybersickness. Simply allowing one control their motion may not readily alleviate cybersickness but could instead increase it in such HMD based VR driving simulations. It may hence be important to consider how well the control metaphor and its feedback matches users' expectations if we want to successfully mitigate cybersickness.
KW - Empirical studies in HCI
KW - Human-centered computing
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85085515703&partnerID=8YFLogxK
U2 - 10.1109/VR46266.2020.1581256520838
DO - 10.1109/VR46266.2020.1581256520838
M3 - Conference contribution
AN - SCOPUS:85085515703
T3 - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
SP - 672
EP - 681
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Y2 - 22 March 2020 through 26 March 2020
ER -