CampusTalk: IoT Devices and Their Interesting Features on Campus Applications

Yi-Bing Lin*, Li Kuan Chen, Min-Zheng Shieh, Yun-Wei Lin, Tai Hsiang Yen

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    18 Scopus citations

    Abstract

    Internet of Things (IoT) allows interactive learning of students by inspiring their innovation everywhere on the campus. This paper proposes CampusTalk that provides convenient access to cyber and physical devices through the web technology. In this way, the campus applications can be accessed anywhere in the world through any computing device with a display and a browser without installing any mobile app. CampusTalk unifies the concepts of automatic creation of 'mirror device features' (simulated counterpart) and talkPal device features, which are nicely demonstrated through several applications on campus. The core application of CampusTalk is SmartPhoneTalk that allows other applications to be accessed by students through their smartphones without installing any mobile apps. We describe three CampusTalk applications, including MusicTalk, PingPongTalk, and SkeletonTalk, to demonstrate cyber and physical interaction with SmartPhoneTalk. After the IoT devices of these applications have been developed and are accommodated in CampusTalk, the students can use the CampusTalk GUI to connect them with various combinations for innovative applications without extra programming effort.

    Original languageEnglish
    Pages (from-to)26036-26046
    Number of pages11
    JournalIEEE Access
    Volume6
    DOIs
    StatePublished - 1 May 2018

    Keywords

    • Art design
    • campus applications
    • cyber and physical interaction
    • Internet of Things

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