BodyTouch: Investigating Eye-Free, On-Body and Near-Body Touch Interactions with HMDs

Wen Wei Cheng, Liwei Chan

Research output: Contribution to journalArticlepeer-review

Abstract

This paper presents a study on the touch precision of an eye-free, body-based interface using on-body and near-body touch methods with and without skin contact. We evaluate user touch accuracy on four different button layouts. These layouts progressively increase the number of buttons between adjacent body joints, resulting in 12, 20, 28, and 36 touch buttons distributed across the body. Our study indicates that the on-body method achieved an accuracy beyond 95% for the 12- and 20-button layouts, whereas the near-body method only for the 12-button layout. Investigating user touch patterns, we applied SVM classifiers, which boost both the on-body and near-body methods to support up to the 28-button layouts by learning individual touch patterns. However, using generalized touch patterns did not significantly improve accuracy for more complex layouts, highlighting considerable differences in individual touch habits. When evaluating user experience metrics such as workload perception, confidence, convenience, and willingness-to-use, users consistently favored the 20-button layout regardless of the touch technique used. Remarkably, the 20-button layout, when applied to on-body touch methods, does not necessitate personal touch patterns, showcasing an optimal balance of practicality, effectiveness, and user experience without the need for trained models. In contrast, the near-body touch targeting the 20-button layout needs a personalized model; otherwise, the 12-button layout offers the best immediate practicality.

Original languageEnglish
Article number152
JournalProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Volume7
Issue number4
DOIs
StatePublished - 12 Jan 2024

Keywords

  • Body-Based Interface
  • Head-Mounted Displays
  • Near-Body Interface
  • On-Body Interface
  • Touch Interaction
  • Virtual Reality

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