Animating pictures using procedural 2.5D water flow simulation

Tsai Ho Sun, Yi Chun Tseng, Sai-Keung Wong, Hsuan Chen, Tsung Yu Tsai

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

In this paper, we present a procedural 2.5D water flow simulation technique to animate pictures. For a given picture, we convert it into a 2.5D structure and then perform water simulation for the 2.5D structure (like a shallow-relief sculpture). The proposed approach is divided into three phases: image processing, water simulation and rendering. First, we extract the objects in the picture and compute their 2.5D structure based on image processing techniques. Second, a procedural based approach is adopted to simulate water flows over the 2.5D structure. Finally, we apply a simple ray tracer to render final images. Experimental results show that the simulated water flows naturally over the 2.5D structure of the pictures at real time rates. We also printed out the 2.5D structures of the virtual objects as 3D models for visual comparison.

Original languageEnglish
Title of host publication2017 IEEE International Conference on Multimedia and Expo, ICME 2017
PublisherIEEE Computer Society
Pages1464-1469
Number of pages6
ISBN (Electronic)9781509060672
DOIs
StatePublished - 10 Jul 2017
Event2017 IEEE International Conference on Multimedia and Expo, ICME 2017 - Hong Kong, Hong Kong
Duration: 10 Jul 201714 Jul 2017

Publication series

NameProceedings - IEEE International Conference on Multimedia and Expo
ISSN (Print)1945-7871
ISSN (Electronic)1945-788X

Conference

Conference2017 IEEE International Conference on Multimedia and Expo, ICME 2017
Country/TerritoryHong Kong
CityHong Kong
Period10/07/1714/07/17

Keywords

  • 2.5D simulation
  • Animated pictures
  • Procedural approach
  • Water flow

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