Analyzing visual attention via virtual environments

Haikun Huang, Ni Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap Fai Yu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

The widespread popularity of consumer-grade virtual reality devices such as the Oculus Rift and the HTC Vive provides new, exciting opportunities for visual attention research in virtual environments. Via these devices, users can navigate in and interact with virtual environments naturally, and their responses to different dynamic events can be closely tracked. In this paper, we explore the possibility of using virtual environments to study how directional signage may guide human navigation in an unfamiliar environment.

Original languageEnglish
Title of host publicationSA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality
Subtitle of host publicationModelling and Simulating Virtual Humans and Environments
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450345484
DOIs
StatePublished - 28 Nov 2016
Event2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016 - Macau, China
Duration: 5 Dec 20168 Dec 2016

Publication series

NameSA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Conference

Conference2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016
Country/TerritoryChina
CityMacau
Period5/12/168/12/16

Keywords

  • Virtual environments
  • Visual attention
  • Visualization

Fingerprint

Dive into the research topics of 'Analyzing visual attention via virtual environments'. Together they form a unique fingerprint.

Cite this