TY - GEN
T1 - Adversarial colorization of icons based on counter and color conditions
AU - Sun, Tsai Ho
AU - Lai, Chien Hsun
AU - Wong, Sai-Keung
AU - Wang, Yu-Shuen
PY - 2019/10/21
Y1 - 2019/10/21
N2 - We present a system to help designers create icons that are widely used in banners, signboards, billboards, homepages, and mobile apps. Designers are tasked with drawing contours, whereas our system colorizes contours in different styles. This goal is achieved by training a dual conditional generative adversarial network (GAN) on our collected icon dataset. One condition requires the generated image and the drawn contour to possess a similar contour, while the other anticipates the image and the referenced icon to be similar in color style. Accordingly, the generator takes a contour image and a man-made icon image to colorize the contour, and then the discriminators determine whether the result fulfills the two conditions. The trained network is able to colorize icons demanded by designers and greatly reduces their workload. For the evaluation, we compared our dual conditional GAN to several state-of-the-art techniques. Experiment results demonstrate that our network is over the previous networks. Finally, we will provide the source code, icon dataset, and trained network for public use.
AB - We present a system to help designers create icons that are widely used in banners, signboards, billboards, homepages, and mobile apps. Designers are tasked with drawing contours, whereas our system colorizes contours in different styles. This goal is achieved by training a dual conditional generative adversarial network (GAN) on our collected icon dataset. One condition requires the generated image and the drawn contour to possess a similar contour, while the other anticipates the image and the referenced icon to be similar in color style. Accordingly, the generator takes a contour image and a man-made icon image to colorize the contour, and then the discriminators determine whether the result fulfills the two conditions. The trained network is able to colorize icons demanded by designers and greatly reduces their workload. For the evaluation, we compared our dual conditional GAN to several state-of-the-art techniques. Experiment results demonstrate that our network is over the previous networks. Finally, we will provide the source code, icon dataset, and trained network for public use.
KW - Colorization
KW - Generative adversarial networks
KW - Icon
UR - http://www.scopus.com/inward/record.url?scp=85074859734&partnerID=8YFLogxK
U2 - 10.1145/3343031.3351041
DO - 10.1145/3343031.3351041
M3 - Conference contribution
AN - SCOPUS:85074859734
T3 - MM 2019 - Proceedings of the 27th ACM International Conference on Multimedia
SP - 683
EP - 691
BT - MM 2019 - Proceedings of the 27th ACM International Conference on Multimedia
PB - Association for Computing Machinery, Inc
T2 - 27th ACM International Conference on Multimedia, MM 2019
Y2 - 21 October 2019 through 25 October 2019
ER -