穿梭虛擬世界的遊戲少年:他/她們的社會資本之累積與轉換

Translated title of the contribution: Accumulation and Exchange of Social Capital: Teenage Gamers among Their Families, School, and Game World

Research output: Contribution to journalArticlepeer-review

Abstract

The game generation is growing rapidly, and digital-age native gamers use online games as a social forum. Social capital is the key concept of this article for exploring the accumulation and exchange of resources among gamers' families, schools, and game worlds. To understand youth networks in online and offline social contexts, I adopt ethnography, field observation, and interviews of sixth grade elementary school students as my research methods. Overall, the findings of this study sketch a lively image of youth gamers who exchanged their resources, based on their original social capital, between the real world and the virtual world.
Translated title of the contributionAccumulation and Exchange of Social Capital: Teenage Gamers among Their Families, School, and Game World
Original languageChinese (Traditional)
Pages (from-to)195-227
Number of pages33
Journal中華傳播學刊
DOIs
StatePublished - Jun 2013

Keywords

  • youth gamer
  • ethnography
  • social capital
  • social network
  • online game

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