Abstract
The game generation is growing rapidly, and digital-age native gamers use online games as a social forum. Social capital is the key concept of this article for exploring the accumulation and exchange of resources among gamers' families, schools, and game worlds. To understand youth networks in online and offline social contexts, I adopt ethnography, field observation, and interviews of sixth grade elementary school students as my research methods. Overall, the findings of this study sketch a lively image of youth gamers who exchanged their resources, based on their original social capital, between the real world and the virtual world.
Translated title of the contribution | Accumulation and Exchange of Social Capital: Teenage Gamers among Their Families, School, and Game World |
---|---|
Original language | Chinese (Traditional) |
Pages (from-to) | 195-227 |
Number of pages | 33 |
Journal | 中華傳播學刊 |
DOIs | |
State | Published - Jun 2013 |
Keywords
- youth gamer
- ethnography
- social capital
- social network
- online game