Accelerate in-line packet processing using fast queue

Chun-Ying Huang*, Chi Ming Chen, Shu Ping Yu, Sheng Yao Hsu, Chih Hung Lin

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

It is common for network researchers and system developers to run packet processing algorithms on UNIX-like operating systems. For the ease of development, complex packet processing algorithms are often implemented at the user-space level. As a result, performance benchmarks for packet processing algorithms often show a great gap when packets are input from different sources. An algorithm that performs well by reading packets from a raw packet trace file may get a worse result when it reads packets directly from a network interface. Such a phenomenon gets much worse when the algorithm is going to process packets in-line. In this paper, we identify the performance bottleneck of existing in-line packet processing implementations in the Linux operating system. Based on the observation, a new software architecture, named Fast Queue, is proposed and implemented to show that the identified bottleneck can be effectively eliminated. Experiments show that the proposed software architecture reduces 30% of CPU utilization. In addition, the overall system throughput can be improved by a factor of 1.6 when it is applied to the well-known snort-inline open source intrusion detection system.

Original languageEnglish
Title of host publicationTENCON 2010 - 2010 IEEE Region 10 Conference
Pages1048-1052
Number of pages5
DOIs
StatePublished - 2010
Event2010 IEEE Region 10 Conference, TENCON 2010 - Fukuoka, Japan
Duration: 21 Nov 201024 Nov 2010

Publication series

NameIEEE Region 10 Annual International Conference, Proceedings/TENCON

Conference

Conference2010 IEEE Region 10 Conference, TENCON 2010
Country/TerritoryJapan
CityFukuoka
Period21/11/1024/11/10

Keywords

  • Fast Queue
  • In-line packet processing
  • Zero copy interface

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