A mirror that reflects, augments and learns

Sheng Kai Tang*, June-Hao Hou

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Unlike the Magic Mirror in Snow White, waiting for users’ active requests, what if an augmented mirror was like the Mirror of Erised, capable of serving users’ implicit needs? We develop an augmented mirror system that reflects images of real-world objects by nature, collocates digitally rendered information with the reflections and learns the correlations among users, objects and augmented information. By exploring the design space, implementing an actual system, and conducting a preliminary study, we demonstrate that our system provides users needed information at the right time, thereby allowing them to make improved decisions and take appropriate actions.

Original languageEnglish
Title of host publicationDistributed, Ambient and Pervasive Interactions - 7th International Conference, DAPI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
EditorsNorbert Streitz, Shin’ichi Konomi
PublisherSpringer Verlag
Pages48-58
Number of pages11
ISBN (Print)9783030219345
DOIs
StatePublished - 26 Jul 2019
Event7th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
Duration: 26 Jul 201931 Jul 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11587 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference7th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Country/TerritoryUnited States
CityOrlando
Period26/07/1931/07/19

Keywords

  • Augmented Reality
  • Augmented Reflection
  • Correlation learning
  • Tangible interaction

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