從「暫時擴張自我界限」觀點檢視台灣青少年的電玩遊戲動機與行為

Research output: Contribution to journalArticlepeer-review

Abstract

Numerous views have been expounded regarding motivations for entertainment consumption in recent years. This study considered playing video games as a strategy for coping with daily stress and regulating physical and mental states, proposing that "temporarily expanding the boundaries of the self" is another gaming motivation. Data regarding teenagers from Taiwan's National Communication Database indicated that "temporarily expanding the boundaries of the self" is the most predictive motivation for role-playing game behavior. Furthermore, the results revealed that game preferences reflect players' gaming motivations, supporting the argument that playing video games is a coping strategy in daily life that helps people recover from stress and strain.
Original languageEnglish
Pages (from-to)159 - 198
Number of pages40
Journal中華傳播學刊
Issue number35
DOIs
StatePublished - Jun 2019

Keywords

  • role-playing game
  • media entertainment
  • gaming motivation
  • temporarily expanding boundaries of the self

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