媒體暴力在線上遊戲的規範體制與情境意義

Translated title of the contribution: Ethics Regulation and Contextual Meanings of Media Violence on Online games

Research output: Contribution to conferencePaper

Abstract

Research on digital game violence has focused on the impact of aggression, but has so far neglected the process to be consumed by players and regulations established by the ethics organization of game industry. This project proposes a dual approach to demonstrate the significances of game violence: the micro standpoint in Brown v. Entertainment Merchants Association and the macro ethics regulation mechanisms.
In the micro standpoint in Brown v. Entertainment Merchants Association, the project focus on the brief of amicus curiae in the Brown v. Entertainment Merchants
Association, closely get understood to the profound meaning and impact of digital game violence. In the macro ethics regulation mechanisms, the project investigates several self-regulatory bodies including Entertainment Soft Rating Board (USA & Canada), Pan European Game Information (most European), Computer Entertainment
Rating Organization (Japan), and Game Rating Board (Korea). Through this research project, it will help us to think critically about media, especially online games as a
cultural industry, and their potential for the circulation of information, for participatory citizenship, and for intellectual creativity.
Translated title of the contributionEthics Regulation and Contextual Meanings of Media Violence on Online games
Original languageChinese (Traditional)
Pages1-69
Number of pages69
StatePublished - 12 Sep 2014

Keywords

  • media violence
  • online games
  • organization of media
  • internet culture

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