Keyphrases
Badminton
100%
Taiwan
93%
Mediating Role
45%
Curveball
40%
Sports Achievements
40%
Knowledge-aided
40%
Adolescent Athletes
40%
Stroke Subtypes
40%
Pressure Monitoring
40%
Shot Influence
40%
Moral Development
40%
Moral Self-concept
40%
Corporate Image
40%
Wearable Sensors
40%
Corporate Social Responsibility
40%
College Athletes
40%
Classification System
40%
Corporate Customers
40%
Customer Behavior
40%
Customer Satisfaction
40%
Badminton Strokes
40%
Academic Self-concept
40%
Stroke Classification
40%
Vocational College Students
40%
Brain-computer Interface Systems
40%
Motor Imagery
40%
Hybrid Brain-computer Interface (hBCI)
40%
Single Channel
40%
Learning Strategies
40%
Academic Achievement
40%
Sport-related
40%
Basketball Shooting
40%
Steady-state Visual Evoked Potential (SSVEP)
40%
Basketball Players
40%
Concept Learning
40%
Dynamic Pressure
40%
Physical Self-concept
40%
Japan
40%
Offensive
40%
Term Dependency
40%
Tactical Analysis
40%
Collection Analysis
40%
China
40%
Data Matching
40%
Volleyball
40%
Competition Data
40%
Parental Expectations
40%
Numerical Simulation
40%
Pitcher
40%
Slider
40%
Machine Learning Techniques
33%
In-the-moment
30%
Basketball
30%
Throwing
30%
Auxiliary Device
26%
Rally
26%
Self-concept
24%
Bluetooth
20%
Earphone
20%
Cell Phone
20%
College Basketball Player
20%
Mobile Platform
20%
Dynamic Pressure Distribution
20%
Service Platform
20%
Random Forest
20%
System Use
20%
Cloud Technique
20%
Recording System
20%
Cloud Services
20%
Smart Racket
20%
Mobile Cloud
20%
Voiceprint
20%
Index Finger
20%
Moral
16%
Positive Impact
16%
Consumer Behavioral Intention
15%
Concept Achievement
13%
Trajectory Motion
13%
Ball Control
13%
Badminton Smash
13%
Training Effectiveness
13%
IoT Technology
13%
Data Visualization
13%
Flight Time
13%
Release Rate
13%
Angular Speed
13%
Video-based
13%
Sports Science
13%
Drag Force
13%
Computer Vision-based
13%
Numerical Computation
13%
Baseball Players
13%
Sports Video
13%
Rotational Speed
13%
Deep Learning Methods
13%
Player Performance
13%
Initial Velocity
13%
Quantitative Relationship
13%
Control Method
13%
Lateral Movement
13%
Engineering
Rotating Speed
40%
Control Study
40%
Initial Velocity
40%
Auxiliary Device
40%
Initial Condition
40%
Angular Speed
40%
Time-of-Flight
40%
Lateral Movement
40%
Wearable Sensor
40%
Numerical Computation
40%
Drag Force
40%
Motor Imagery
40%
Single Channel
40%
Brain-Computer Interface
40%
Machine Learning Technique
40%
Computer Simulation
40%
Cellphone
20%
Data Visualization
20%
Cloud Service
20%
Random Forest
20%
Warehouses
20%
Learning Technique
20%
Computervision
20%
Based Object Tracking
20%
Deep Learning Method
20%
Earphone
20%
Internet-Of-Things
20%
Signal Component
5%
Classification Accuracy
5%
Feature Extraction
5%
Classification Method
5%
Realization
5%