Social Sciences
Taiwan
100%
Internet
46%
social media
43%
facebook
41%
news
37%
communication
36%
virtual reality
35%
disaster
26%
self-efficacy
21%
learning
20%
social capital
19%
media culture
18%
interaction
18%
entertainment
18%
experience
17%
newspaper
16%
social network
15%
student
15%
China
15%
industry
14%
Group
14%
tourism policy
14%
weblog
14%
self-concept
14%
communication theory
13%
participation
13%
resources
12%
research method
11%
cinema
11%
market
11%
twitter
10%
resilience
10%
politics
10%
communication technology
10%
interview
10%
online survey
9%
motivation theory
9%
self-regulation
9%
everyday life
9%
cancer
8%
performance
8%
product placement
8%
stimulus
8%
digital divide
8%
sequential analysis
8%
voluntary association
8%
management
8%
reading behavior
8%
demand
7%
electronic market
7%
coproduction
7%
television
7%
marketing theory
7%
film industry
7%
violence
7%
Community Participation
7%
expert
7%
cognitive theory
7%
culture industry
7%
secondary analysis
7%
interaction behavior
7%
information society
7%
information technology
6%
multidimensional scaling
6%
alternative media
6%
interactive media
6%
stakeholder
6%
capital movement
6%
response behavior
6%
network analysis
6%
anxiety
6%
Business strategies
6%
acceptance
6%
media consumption
6%
emotion
6%
globalization
6%
Hong Kong
6%
experiment
6%
imagination
6%
gender
6%
decision making
6%
semantics
6%
reform movement
6%
Cultural Rights
6%
food
6%
social benefits
6%
economy
6%
information processing
6%
online media
6%
social support
5%
interpretation
5%
realism
5%
natural disaster
5%
programming
5%
aesthetics
5%
collective behavior
5%
merger
5%
value system
5%
acquisition
5%
hip hop
5%
Engineering & Materials Science
Communication
51%
Internet
50%
Augmented reality
37%
Blogs
35%
Students
33%
Disasters
25%
Marketing
20%
Entertainment
20%
Virtual reality
19%
Application programs
19%
Websites
15%
Violence
14%
Smartphones
13%
Decision making
13%
Industry
13%
Hurricanes
13%
Feedback
12%
User experience
12%
Health
11%
Television
10%
Information technology
10%
Autonomous vehicles
10%
Chemical analysis
10%
Economics
8%
Cluster analysis
8%
Latent Class Analysis
8%
Ethical aspects
7%
Mergers and acquisitions
7%
Leisure
7%
Linguistics
7%
Ecology
7%
Factor analysis
7%
Mobile computing
7%
Profitability
7%
Information theory
7%
Electric network analysis
6%
Gamification
6%
Human computer interaction
6%
Semantics
6%
Labeling
6%
Deregulation
6%
Cellular telephones
6%
Balloons
6%
Lenses
5%
Population Density
5%
Tourism
5%
User interfaces
5%
Knowledge acquisition
5%
Surveying
5%
Cooking
5%
Experiments
5%
Sustainable development
5%
Teaching
5%
Travel time
5%
Arts & Humanities
Taiwan
20%
World Wide Web
16%
Disaster
14%
Social Media
12%
Social Cognitive Theory
10%
Taiwan Cinema
9%
Task Switching
8%
Communication
7%
Civic Participation
7%
Facebook
7%
Media Use
7%
Connectedness
7%
Language Teachers
7%
Eye Movements
6%
Audience Response
6%
Self-disclosure
6%
Curation
6%
Organizational Culture
6%
Co-production
6%
Psychological Well-being
6%
Virtual Reality
6%
Experimental Research
5%
Resilience
5%
Inner City
5%
Collective Action
5%
Blogs
5%
Native Language
5%
Social Capital
5%
Reflexivity
5%
Modulation
5%
Hannah Arendt
5%
Instant
5%
Enjoyment
5%
Well-being
5%
Film Industry
5%
East Asia
5%