Keyphrases
Taiwan
100%
Online Games
42%
Older Adults
34%
Social Media
31%
World Wide Web
31%
Augmented Reality
26%
Facebook
26%
Taiwanese
20%
Virtual Reality
20%
Social Capital
19%
Online Peer Assessment
19%
Entertainment
18%
Augmented Reality Book
18%
Blogs
18%
Online Media
16%
Online News
15%
Assessment Activities
14%
Social Media Use
14%
User Experience
13%
Self-efficacy
13%
Local Context
12%
Parent-child Relationship
12%
Twitter
12%
United States
12%
Facebook Users
12%
Culture Context
11%
Global Culture
11%
Online Safety
11%
Mixed Mode
11%
Online Academic Help Seeking
11%
Mode Group
11%
Global-local
11%
Mobile Media
11%
Media Culture
11%
Cultural Flows
11%
Film Industry
11%
Design Criteria
11%
Self-concept
11%
Physical Activity
11%
Book Reading
11%
China
11%
Social Support
11%
Gamers
10%
Information Sharing
10%
Social Context
10%
Popular
10%
Evaluation Laboratory
10%
Decision-making Trial
10%
Decision Assessment
10%
Laboratory Methods
10%
Proteus Effect
9%
Behavioral Patterns
9%
News Websites
9%
Digital Games
9%
Online Survey
9%
Augmented Reality Learning
9%
Picture Books
9%
Social Networking Sites
9%
Hong Kong
9%
Social Interaction
9%
Causal Relationship
8%
Everyday Life
8%
Japan
8%
Game Culture
8%
Meetup
8%
Immersive Virtual Reality
8%
Messaging Apps
8%
Leisure
8%
Gender Differences
8%
User Types
8%
News Market
7%
Six-pack
7%
Market Performance
7%
News Industry
7%
Organizational Resilience
7%
US-China Relations
7%
Attentional Priority
7%
Television Industry
7%
Long Tail
7%
Approaches to Learning
7%
Message Processing
7%
Resilience
7%
Community Engagement
7%
Self-regulation
7%
Cancer Patients
7%
Local News
7%
Asia
7%
Response Organization
7%
Disaster Preparedness
7%
Information Behavior
7%
Cognitive Attainment
7%
Blog Design
7%
Cognitive Approach
7%
Instant Messaging
7%
Ethnographers
7%
Online Fan Community
7%
Mealtime
7%
Longitudinal Analysis
7%
Muscle Exercise
7%
Tourism Policy
7%
Social Sciences
Social Media
46%
Facebook
35%
Consumers
24%
Augmented Reality
23%
Social Capital
19%
Content Analysis
16%
Chinese
15%
Online News
15%
Media Use
13%
Legislation
13%
TV
13%
Survey Analysis
11%
Media Culture
11%
Economic Change
11%
Culture Industry
11%
China
10%
Hong Kong
9%
Scientific Methods
9%
Everyday Life
9%
University Students
9%
Disaster Response
8%
Online Interaction
7%
Organisational Resilience
7%
Peer Assessment
7%
Gender Identity
7%
Imperialism
7%
Competitive Advantage
7%
USA
7%
Learning Sciences
7%
Pedestrian
7%
Web Site
7%
Behavior Pattern
7%
Tourism Policy
7%
Older Adults
7%
Online Survey
7%
Case Study
7%
Market Performance
6%
Interorganizational
6%
Digitization
6%
Journalism
5%
Mainland China
5%
Media Industry
5%
East Asia
5%
Japan
5%
Virtual Reality
5%
Longitudinal Analysis
5%
Product Placement
5%
Interorganizational Relationship
5%
Natural Disasters
5%
Cyclones
5%